Showing posts with label UML. Show all posts
Showing posts with label UML. Show all posts

Sunday, December 28, 2008

Practical UML Statecharts in C/C++, Second Edition: Event-Driven Programming for Embedded Systems













Practical UML Statecharts in C/C++, Second Edition: Event-Driven Programming for Embedded Systems


Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools.
This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control (Hollywood Principle), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts.
The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular processors and operating systems, including 80x86, ARM Cortex-M3, MSP430, and Linux, as well as all examples described in the book.

*Focuses on core concepts rather than tools which are always changing allowing the reader to continue to use this information with various projects
*Provides a complete, ready-to-use, open source software architecture for small and large embedded systems
*Includes an extensive example using the ARM Cortex-M3 throughout the book highlighting issues programmers and architects encounter in everyday life






Tuesday, July 22, 2008

Object-Oriented Design with UML and Java














Object-Oriented Design with UML and Java


Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how considering the modeling and programming languages together from the start can be beneficial, shifting the emphasis away from detailed programming issues, and instead allowing the focus to fall on the analysis of the meaning and accuracy of the model. No prior knowledge of object orientation is assumed, though some knowledge of Java or other high level programming language is required.

* Integrates design and implementation, using Java and UML
* Includes case studies, exercises and a free software tool for hands on learning
* Bridges the gap between programming texts and high level analysis books on design








Monday, June 23, 2008

Sams Teach Yourself UML in 24 Hours (Sams Teach Yourself in 24 Hours Series)











Sams Teach Yourself UML in 24 Hours (Sams Teach Yourself in 24 Hours Series)

Sams Teach Yourself UML in 24 Hours provides hands-on UML experience. Learn to use UML to build a model for any system development project, and understand the UML models that will undoubtedly form the basis for future system development books. Gain the knowledge and the confidence to become a UML champion in your organization by understanding topics such as Object Orientation, Using Links, Associations, and Inheritance, Working with UML Diagrams, Fitting UML into a Development Process, Modeling Deployment, and Modeling real-time Systems. Finally, the book provides a solid skill set allowing you to master an UML-based modeling tool.






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