Wednesday, July 9, 2008

Java All-In-One Desk Reference For Dummies














Java All-In-One Desk Reference For Dummies

9 books in 1-- your key to success with Java!
Your one-stop guide to the most-used language for application development

There's no question that Java is the popular kid on the block, and knowing Java will definitely boost your reputation as a developer. Here are all the Java essentials packed into one handy resource. Find out how to do everything from basic programming to using regular expressions and creating applets for the Web, all in one place!

Discover how to
--Work with variables and data types
--Use object-oriented programming
--Program for a network
--Create servlets and Java Server Pages
--Read and write XML data
--Develop simple games

About the Author
Doug Lowe has been writing computer programming books since the guys who invented Java were still in high school. He's written books on COBOL, Fortran, Visual Basic, for IBM mainframe computers, mid-range systems, PCs, Web programming, and probably a few he's forgotten about. He's the author of more than 30 For Dummies books, such as Networking For Dummies (7th Edition), Networking For Dummies All-in-One Desk Reference, PowerPoint 2003 For Dummies, and Internet Explorer 6 For Dummies. He lives in that sunny All-American City Fresno, California, where the motto is, "It's a sunny, All-American City," with his wife and the youngest of his three daughters. He's also one of those obsessive-compulsive decorating nuts who puts up tens of thousands of lights at Christmas and creates computer-controlled Halloween decorations that rival Disney's Haunted Mansion. Maybe his next book should be Tacky Holiday Decorations For Dummies.

Java After Hours : 10 Projects You'll Never Do at Work














Java After Hours : 10 Projects You'll Never Do at Work


Take your Java programming skills beyond the ordinary. Java After Hours: 10 Projects You'll Never Do at Work will make Java your playground with ten detailed projects that will have you exploring the various fields that Java offers to build exciting new programs. You'll learn to:

  • Create graphics interactively on Web servers
  • Send images to Web browsers
  • Tinker with Java's Swing package to make it do seemingly impossible things
  • Search websites and send e-mail from Java programs
  • Use multithreading, Ant and more!

Increase your Java arsenal by taking control of Java and explore its possibilities with Java After Hours.








Java 6 Platform Revealed (Revealed)













Java 6 Platform Revealed (Revealed)

Be among the first to capture an early look at the libraries of Java™ SE 6, aka Mustang. While J2SE™ 5.0 is just now starting to become regularly adopted, Java™ 6 Platform Revealed takes a look at the next release of the Standard Edition platform to come from Sun.

New editions of the platform don't happen that frequently, but when they do, there is a lot to learn about quickly. If you want to come up to speed on the new feature set as quickly as possible, Java ™ 6 Platform Revealed will place you well ahead of the pack. You'll find ten chapters of how to use the latest JSR implementations and library improvements that are now a part of Mustang. You'll learn about the new scripting features of AWT and Swing -- like splash screens, system tray access, and table sorting and filtering -- and lots more. What you won't find in Java™ 6 Platform Revealed is a "getting started with Java" tutorial. Come prepared with a good working knowledge of Java™ 5 platform for best results.

Not only will you see what's in Java's future, but you'll learn how to actually use many of the new features of the platform quickly. Before the platform has even become finalized you'll find yourself productive with the many new capabilities of Mustang.

Java 2D Graphics














Java 2D Graphics

Java 2D Graphics is a remarkably accessible guide to graphics programming using Sun's new Java 2D API. Besides the basic navigation of the API, this title delivers plenty of useful advanced material for extending Java 2D's capabilities.

After a simple introductory example, the book focuses on the graphics architecture of Java 2D and its rendering pipeline. Support classes in Java 2D receive ample coverage as well, with sections outlining topics like storing points, shapes, and paths. For basic graphics output, the book demonstrates the simple--which can be found in the process of drawing common shapes like lines, ellipses, and rectangles--as well as the complex seen in modifying graphics output through translating, rescaling, rotating, or shearing.

Text output in Java 2D receives its due as well, since the book acknowledges Java 2D's advanced font capabilities that allow it to handle right-to-left languages such as Arabic. Further sections delve into Java 2D color models (including support for the CIEXYZ and sRGB color standards). Concerning the display of images, the book covers the built-in support for image filtering in Java 2D, which allows programmers to build toggles and fades into their code that alter brightness, contrast, blurring, and sharpening.

For advanced readers, Java 2D Graphics presents techniques like double buffering and matrix operations for custom image effects. Another expert section on the internal storage classes for image data will be useful for those who want to write image decoders. (A sample PNG decoder shows off the basics here.) Final sections look at printing, animation, and performance issues.

In all, Java 2D Graphics provides a fine introduction to the latest in 2-D graphics programming from Sun, in a title that will be useful to both beginning and advanced Java developers. --Richard Dragan

Java 2: The Complete Reference, Fifth Edition














Java 2: The Complete Reference, Fifth Edition

This fifth edition of a guide to the Java language covers the latest features of Java 2, v1.4, including the new I/O API, regular expression, chained exceptions, the assert keyword, and upgrades to Java's networking classes and the Collections Framework. The book starts with an in-depth tutorial of the Java language, then examines the standard Java library and issues related to the Java development environment, and presents Java applets. Schildt has written many previous books on Java and other computer topics

Java 2 Web Developer Certification Study Guide with CD-ROM














Java 2 Web Developer Certification Study Guide with CD-ROM


The Sun Certified Web Component Developer exam is expected to gain quickly in popularity because of the strong impact of Java 2 Enterprise Edition in the marketplace. This Study Guide, aimed at experienced Java programmers, covers all enterprise-level topics comprising the objectives for the exam, including servlets, exception handling, session management, security, JavaServer Pages (JSP), and creating custom tags. It contains all the new features of the market-leading Study Guides, including Exam Essentials sections to reinforce key concepts and real-world scenario sidebars with practical programming assignments. The companion CD-ROM has an assessment test, two bonus practice exams, the chapter-ending review questions, and a fully searchable electronic edition of the book. The author, Natalie Levi, is a Sun certified instructor and runs an educational testing service. This is the perfect follow-up book to Sybex's best-selling Complete Java 2 Certification Study Guide

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