Saturday, July 12, 2008

Java Programming for the Absolute Beginner














Java Programming for the Absolute Beginner

Java is an object-oriented language that is extremely popular with programmers and Web developers. This beginner-level book teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. The unique approach covers the versatility and extensibility of Java using game creation as a teaching tool. The author starts with the basics of Java, assuming that the reader is truly a beginner with no programming experience. This non-intimidating guide to Java will be a welcome addition to the library of any aspiring programmer.

Java Pocket Guide (Pocket Guides)














Java Pocket Guide (Pocket Guides)

Java Open Source Programming: with XDoclet, JUnit, WebWork, Hibernate














Java Open Source Programming: with XDoclet, JUnit, WebWork, Hibernate

The Java language itself is not strictly open-source (Sun has held onto control, albeit with lots of public input). There is, however, a large open-source development community around this highly capable language. Java Open Source Programming describes and provides tutorials on some of the most interesting public Java projects, and is designed to enable a Java programmer (who's worked through the basic language's initial learning curve) to take on more ambitious assignments. The authors generally treat the covered open-source packages as resources to be used, rather than projects to be contributed to, and so it's fair to think of this volume as the "missing manual" for downloaded code. In that spirit, the authors devote many sections to "how to" subjects (addressing, for example, a good way to retrieve stored objects from a database and the procedure for calling an action in XWork).

Java Open Source Programming takes a bit of a risk by devoting a lot of space to the development of a complex application (an online pet shop), as such a didactic strategy can be hard to follow. The authors pull it off, though, and manage to show that their covered technologies can be used to create a feature-rich and robust application that uses the versatile model-view-controller (MVC) pattern. This book will suit you well if you're planning an MVC Java project and want to take advantage of open-source packages. --David Wall

Topics covered: The most popular open-source Java packages, particularly those concerned with Web applications and the model-view-controller (MVC) pattern. Specific packages covered include JUnit and Mocks (code testing), Hibernate (persistent storage of objects in databases), WebWork (MVC), SiteMesh (Web page layout), Lucene (site searching), and WebDoclet (configuration file generation).

Java Network Programming, Third Edition














Java Network Programming, Third Edition

Thoroughly revised to cover all the 100+ significant updates to Java Developers Kit (JDK) 1.5, Java Network Programming is a complete introduction to developing network programs (both applets and applications) using Java, covering everything from networking fundamentals to remote method invocation (RMI). It includes chapters on TCP and UDP sockets, multicasting protocol and content handlers, servlets, and the new I/O API. This is the essential resource for any serious Java developer.

Java In A Nutshell, Fifth Edition














Java In A Nutshell, Fifth Edition

With more than 700,000 copies sold to date, Java in a Nutshell from O'Reilly is clearly the favorite resource amongst the legion of developers and programmers using Java technology. And now, with the release of the 5.0 version of Java, O'Reilly has given the book that defined the "in a Nutshell" category another impressive tune-up. In this latest revision, readers will find Java in a Nutshell, 5th Edition does more than just cover the extensive changes implicit in 5.0, the newest version of Java. It's undergone a complete makeover-- in scope, size, and type of coverage--in order to more closely meet the needs to the modern Java programmer.

To wit, Java in a Nutshell, 5th Edition now places less emphasis on coming to Java from C and C++, and adds more discussion on tools and frameworks. It also offers new code examples to illustrate the working of APIs, and, of course, extensive coverage of Java 5.0. But faithful readers take comfort: it still hasn't lost any of its core elements that made it such a classic to begin with.

This handy reference gets right to the heart of the program with an accelerated introduction to the Java programming language and its key APIs--ideal for developers wishing to start writing code right away. And, as was the case in previous editions, Java in a Nutshell, 5th Edition is once again chock-full of poignant tips, techniques, examples, and practical advice.

For as long as Java has existed, Java in a Nutshell has helped developers maximize the capabilities of the program's newest versions. And this latest edition is no different.






Java How To Program, Fourth Edition














Java How To Program, Fourth Edition

The authoritative DEITEL LIVE-CODE introduction to programming with the Java 2 Platform, Standard Edition (J2SE)

Java has revolutionized software development with multimedia-intensive, platform-independent, object-oriented code for conventional, Internet-, Intranet- and Extranet-based applications and applets. This exciting new Fourth Edition of the world's best-selling Java textbook now has a companion volume Advanced Java 2 Platform How to Program which focuses on the Java 2 Platform, Enterprise Edition (J2EE), presents advanced J2SE features and introduces the Java 2 Platform, Micro Edition (J2ME).

Dr. Harvey M. Deitel and Paul J. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content-creation organization specializing in Java, C++, C, Visual C#, Visual Basic, Visual C++, .NET, XML, Python, Perl, Internet, Web and object technologies. The Deitels are also the authors of the world's #1 C++ textbook C++ How to Program, 3/e and many other best sellers.

In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML

Java How to Program (6th Edition) (How to Program (Deitel))













Java How to Program (6th Edition) (How to Program (Deitel))

The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. This edition is completely up-to-date with The Java 2 Platform Standard Edition (J2SE) 1.5. Now includes topics such as autoboxing, enumerations, enhanced for loops, static import statements, variable-length argument lists, and much more. Presents each new concept in the context of a complete, working program, immediately followed by one or more windows showing the program's input/output dialog. Enhances the Live-Code Approach with syntax coloring. Provides Helpful Programming Tips, all marked by icons: Good Programming Practices, Common Programming Errors, Error-Prevention Tips, Performance Tips, Portability Tips, Software Engineering Observations, Look and Feel Observations. Includes CD-ROM with every book that contains JavaTM 2 Platform, Standard Edition 1.5, Netbeans, Apache Tomcat, JCreator LE version, jEdit, jGRASP, BlueJ, MySQL, source code for all the book's examples, and Hyperlinks to valuable Java demos and Internet resources. A valuable reference for programmers and anyone interested in learning the Java programming language.

Java GUI Programmers' Primer, A














Java GUI Programmers' Primer, A

This book contains an introduction to the systematic development of Graphical User Interfaces (GUIs) using the Java environment. It does not attempt to introduce the Java language and it is assumed that the reader has some familiarity with Object Oriented Development (OOD) and its practical expression in Java. Suitable resources to assist with obtaining this knowledge are given in Appendix A. However, a brief explanation of some aspects of Java will be presented where appropriate, particularly where the aspect differs significantly from C .

The Java Development Kit (JDK), also known as the Java environment, consists of a Java compiler producing Java bytecode which can be interpreted by a run time engine, for example Sun's appletviewer, to run Java programs. However the substantive part of the environment consists of the extensive collection of packages, classes and interfaces collectively known as the Java Application Programmer Interface (API). The most important part of the API, so far as this book is concerned, is the Abstract Windowing Toolkit (AWT) containing the user interface components from which GUIs are constructed.

Java Generics and Collections













Java Generics and Collections

This comprehensive guide shows you how to master the most important changes to Java since it was first released. Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features.

Java Generics and Collections covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it.

Topics covered include:


  • Fundamentals of generics: type parameters and generic methods
  • Other new features: boxing and unboxing, foreach loops, varargs
  • Subtyping and wildcards
  • Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries
  • Generics and reflection
  • Design patterns for generics
  • Sets, Queues, Lists, Maps, and their implementations
  • Concurrent programming and thread safety with collections
  • Performance implications of different collections


Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading.






Java for Bioinformatics and Biomedical Applications














Java for Bioinformatics and Biomedical Applications






Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming













Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming

Java For Artists: The Art, Philosophy, and Science of Object-Oriented Programming is a Java programming language text/tradebook that targets beginner and intermediate Java programmers.

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